Scenes and Looks
A scene is an input that is made of other inputs. It holds layers, and each layer shows one other input at a position, size, rotation and crop that you choose. A scene behaves like any other input: put it on Preview, take it to Program, add it to an overlay, or use it as a layer in another scene.
A layer has no kind of its own. It always shows a source input, and everything about the layer (name, position, crop, fit, opacity, looks, visible, locked, audio) belongs to the layer, not to the source. A scene can be a layer of another scene. Studio refuses a scene that would contain itself and tells you so.
Create a scene
- Add Input > Scene adds an empty scene called "Scene".
- On any live input, Make a Scene from This (tile menu, or the Preview monitor menu) makes a scene that shows that source full frame.
- Duplicate Scene in a scene tile's menu copies a scene.
- Fill a scene in one step with a template.
- Add Input > New scene creates "Scene n" and opens the Scene Editor.
- Add Input > New scene template creates a scene already filled from a template.
- Make a Scene from this (tile menu, input menu) makes a scene that shows that source full frame. Duplicate copies a scene.
On macOS a scene with no layers shows an empty card: "Empty scene", a menu Add a source and the hint "or drag an input tile here".
Where you edit a scene
You can edit a scene in place on the Preview monitor, or in its own Scene Editor window, one window per scene.
Open the Scene Editor with any of: double-click the scene tile, Edit Scene... in the tile menu or the Preview menu, the Edit in Scene Editor button in the Preview header, Layer > Edit Scene..., or double-click a layer whose source is a scene.
The window is titled Scene Editor with the scene's name as the subtitle. It opens at 1280 by 780 and has three columns: the Layers list on the left, the canvas in the middle and the layer inspector on the right.
| Toolbar | What it does |
|---|---|
| Arrange | Bring to Front, Bring Forward, Send Backward, Send to Back |
| Align | To Canvas (Left, Horizontal Centre, Right, Top, Vertical Centre, Bottom), To Selection (two or more layers), Distribute (three or more: Equal Horizontal Gaps, Equal Horizontal Centres, Equal Vertical Gaps, Equal Vertical Centres) |
| Template | Fill the scene from a template |
| Undo / Redo | Named after the last edit, for example "Undo Move" |
| Corner Pin | Pin the selected layer's four corners. Needs exactly one unlocked layer selected. See Corner pin |
| Snapping | Snap to edges, centres, other layers and safe areas. Hold Control to suspend |
| Safe Areas | Snap to title and action safe areas (needs Snapping) |
| Preview | Put this scene on Preview |
| Edit Live | See Edit Live |
On macOS, Corner Pin, Snapping, Safe Areas and Edit Live light amber while on.
Under the Layers list sits a foot bar, one glass capsule of three icon buttons: Add Layer (a menu of every other input, scenes too, or "Add an input first"; tooltip "Add a layer from an input"), Duplicate and Delete, which act on the selected layers. They are the same three keys as in the Screens and Macros lists.
On the Preview monitor, two buttons appear in the header when a scene is on Preview: Layer options (a small popover with the layer inspector) and Edit in Scene Editor.
Open the Scene Editor from New scene, Edit scene... in the tile menu, or Edit in Scene Editor... in the Preview menu or a layer menu. The window is titled Scene Editor: scene name. It has the layer list on the left (Layers), the canvas in the middle and the inspector on the right.
| Toolbar | What it does |
|---|---|
| Align | Align left, Align centre, Align right, Align top, Align middle, Align bottom, and Distribute horizontally, Distribute vertically with three or more layers |
| Template | Fill the scene from a template |
| Snap | Snapping. Hold Space while dragging to suspend |
| Crop | Crop mode: dragging pans the crop. Esc leaves |
| Keys | Arrow keys nudge the selection 1 px (Shift: 10 px) |
| Edit Live | See Edit Live |
| Undo (Ctrl+Z) / Redo (Ctrl+Y) | Named after the last edit |
On Windows, Corner Pin, Snapping, Safe Areas and Edit Live light amber while on, the same as on macOS.
Under the layer list sits a foot bar of three icon keys: Add Layer (a menu of every other input), Duplicate Layer (Ctrl+D) and Delete Layer (Delete), which act on the selected layers. The layer an Add Layer makes becomes the selection, so its corner handles are there at once and a whole-canvas layer resizes from any corner without moving it first.
Arrange (Bring to Front, Bring Forward, Send Backward, Send to Back), Safe Areas and Inspector are in the layer and canvas right-click menus.
Work on the canvas
The canvas is 1920 by 1080. Pointer actions are the same idea on both platforms:
| Action | macOS | Windows |
|---|---|---|
| Select a layer | Click | Click |
| Add or remove from selection | Shift-click or Command-click | Ctrl-click toggles, Shift-click adds |
| Clear selection | Click empty canvas | Click empty canvas |
| Select several | Drag on empty canvas (box select). Command+A selects all | Ctrl+A selects all |
| Move | Drag the layer | Drag the layer |
| Resize | Drag a handle. Layers showing video keep their shape | Drag a handle |
| Free the aspect ratio | Hold Shift | Hold Shift |
| Resize from the centre | Hold Option | Hold Ctrl |
| Rotate | Drag the round grip above the layer. Shift steps 15 degrees | Drag the round handle. Shift steps 15 degrees |
| Crop | Double-click the layer, or Command-drag a handle | Double-click the layer, or Alt-drag an edge or corner handle |
| Suspend snapping | Hold Control | Hold Space |
| Nudge | Arrow keys 1 px, Shift 10 px | Arrow keys 1 px, Shift 10 px, with the canvas focused |
| Delete | Delete or Forward Delete | Delete |
| Leave crop or clear selection | Esc | Esc |
| Copy, paste, duplicate | Copy and Paste in the Edit menu, Duplicate Layer (Command+D) | Ctrl+C, Ctrl+V, Ctrl+D |
Dragging sends changes live, one update per frame, and counts as one undo step when you let go. While snapping, guide lines show: canvas edges and centre (cyan), other layers (pink) and safe areas (yellow) on macOS; magenta guide lines on Windows. On macOS snapping pulls within 6 px.
On macOS, badges sit on the canvas: CROP while in crop mode and LIVE while Edit Live is on. On Windows, the LIVE badge shows above the canvas when the scene is on air with Edit Live on. With Edit Live off, the caption above the canvas reads "On air. Edits wait in Preview for the next take." (see Edit Live). On air means on Program, on an overlay, in the running stinger, or inside any of those scenes.
You can also drag an input tile from the Inputs panel onto the canvas to add it as a layer where you drop it ("Add as a layer").
The layer list
Rows run front layer first. Each has a thumbnail, the name (with the source name under it if you renamed the layer) and three buttons: show or hide (Hide / Show), lock (Lock / Unlock) and audio (Mute ... on Program / Let ... play on Program). Drag a row to reorder. Select several with the usual modifier keys. Double-click a layer whose source is a scene to open that scene. Empty: "No layers", "Add a layer from an input."
Rows run front layer first. Each has the name, a visibility toggle (Visible) and a lock toggle (Locked). Drag a row to reorder. Ctrl-click or Shift-click adds to the selection. Right-click opens the layer menu. Empty: "No layers yet. Add layer puts an input in the scene."
Right-click menus
On a layer: Source, Fit (Input Default, Fit, Fill), Opacity (100%, 75%, 50%, 25%), Rotation (Rotate 90° Right, Rotate 90° Left, Rotate 180°, Reset Rotation), Reset Corner Pin (greyed while the layer is not pinned), Crop, Corner Pin (ticked while Corner Pin mode is on; not for a locked layer), Reset Crop, Looks (Border, Shadow, Contact Shadow, Reflection, Gloss, Glow, Look Settings...), Arrange, Align, Hide / Show, Lock / Unlock, Duplicate, Copy, Edit Source Scene, Edit in Scene Editor (on the Preview monitor) and Delete.
On empty canvas: Add Layer, Template, Paste (disabled when nothing is copied), Snapping, Safe Areas, Edit Live, and Edit in Scene Editor on the Preview monitor.
On a layer: Source, Fit (The input's own, Fit, Fill), Arrange, Align, Crop (double-click), Reset Crop, Rotation (Rotate 90° Right, Rotate 90° Left, Rotate 180°, Reset Rotation), Opacity (100, 75, 50, 25 per cent), Looks (Drop shadow, Contact shadow, Floor reflection, Glass reflection, Glow), Looks..., Copy (Ctrl+C), Duplicate (Ctrl+D), Delete (Delete), Lock / Unlock, Show / Hide and Edit in Scene Editor....
On empty canvas: Add Layer, Template, Paste (Ctrl+V) (or "Paste: nothing copied"), Snapping, Safe Areas, Inspector, Edit Live.
Layer settings
Select one or more layers to change them together. A field that differs across the selection reads Mixed. Sliders update live while you drag and commit on release. On macOS the number beside a slider follows the drag as you move it, and you can click it and type a value instead. Typed numbers apply on Return. On macOS every inspector row ends on the same right edge, the unit of a number (px, %, s, dB, ms) sits inside its field (in a row of several boxes, such as Position or Crop, only the last box shows it), and a long label wraps to two lines instead of being cut short. On macOS every number field also drags: drag left or right to change the value (hold Shift to move ten times as fast, Option for a tenth as fast), or click without dragging to type it; one drag is one undo step. On Windows drag a number's label the same way (Shift for ten times as fast, Alt for a tenth); the box beside it still types, and one drag is one undo step. Windows Settings and timer number boxes do not drag yet.
| Section | Fields |
|---|---|
| Layer | Name, Source, Visible, Locked, Edit Source Scene |
| Transform | One row each: Position (X, Y) and Size (W, H) in pixels on the 1920 by 1080 canvas, Rotation and Tilt (X, Y) in degrees, Pivot (X, Y) in per cent |
| Corner Pin | One layer selected only. Edit on canvas, then one row each for Top left, Top right, Bot right and Bot left (X, Y, in per cent of the layer's own box), then Reset Corner Pin. See Corner pin |
| Crop | Horizontal (Left, Right) and Vertical (Top, Bottom), per cent, then Reset Crop |
| Fit and Appearance | Fit (Input default, Fit, Fill), Opacity, Blend (nine modes, see Blend modes) |
| Looks | Corner radius (0 to 300 px) and the switches below |
| Animation | Enter and Exit: effect, Enter duration and Enter easing (and the same for exit) once an effect is set. See Enter and Exit |
| Audio | On Program: Follows the layer or Muted |
With nothing selected the inspector shows the Scene section (Name, Layers, and the note "On air. Edits wait in Preview for the next take." while the scene is on air with Edit Live off) and a Template section with Fill from Template.
The small popover on the Preview monitor leaves out Pivot, Corner Pin, Crop and Audio.
| Section | Fields |
|---|---|
| Layer | Name (the input's by default), Source, Visible, Locked |
| Position and size | One row each: Position (X, Y) and Size (W, H) in output pixels, Rotation, degrees, then Tilt (X, Y) in degrees (rotation and tilt each -360 to 360) |
| Crop | One row each: Left, right and Top, bottom (per cent of the input) |
| Look | Opacity, Corner radius, Border width, Border colour, Shadow, Fit, Blend (nine modes, see Blend modes), Audio follows the scene |
| Animation | Enter, Enter length, Enter curve, Exit, Exit length, Exit curve. Length and curve show once an effect is set. See Enter and Exit |
| Hero looks | Drop shadow, Contact shadow, Floor reflection, Glass reflection (gloss), Glow |
With nothing selected it says "Select a layer to edit its position, crop and look."
Tilt X and Tilt Y (in degrees) turn a layer in 3D, in perspective. Rotation stays the flat turn in the picture. Reset Rotation in the layer's Rotation menu sets all three back to zero. It does not touch a corner pin.
Corner pin
Corner pin drags each of a layer's four corners to wherever you like, so a layer can sit flat on a tilted screen, a wall or a sign. Tilt turns the whole layer in 3D; corner pin moves the corners one by one. Use either, or both.
To pin a layer, select one unlocked layer and turn on Corner Pin in the Scene Editor toolbar, in the layer's right-click menu, or with Edit on canvas in the inspector. The canvas shows a handle on each corner and a small bar under the picture reads "Drag a corner. Arrows nudge, Tab picks the next." with Reset and Done.
| Action | What it does |
|---|---|
| Drag a corner | Moves that corner. The picture follows, and the whole drag is one undo step |
| Tab, Shift-Tab | Pick the next or previous corner |
| Arrow keys | Move the picked corner 1 px (Shift: 10 px), one undo step each |
| Esc while dragging | Puts the corner back where it was |
| Esc or Return otherwise, or Done | Leaves Corner Pin mode |
The inspector shows the same four corners as numbers, in per cent of the layer's own box (100% is the far edge, and a value past it is fine). A layer with no pin shows the corners of its own box.
Reset Corner Pin takes the pin off, so the picture fills its box again. It is in the layer's right-click menu (under Rotation), in the inspector, and in the bar over the canvas (Reset), and it is one undo step. It greys out while the layer has no pin. Under External Control the same action is Reset Corner Pin.
Hero looks
Looks are finishing touches on a layer. Each look is a switch. Turning one on starts from a tasteful preset (the hero values), and its fields appear below the switch.
| Look | Fields |
|---|---|
| Border | Width (0 to 60 px), Colour |
| Shadow | Offset X, Offset Y (-120 to 120), Blur (0 to 150), Spread (-60 to 60), Colour |
| Contact shadow | Hover height (0 to 200), Opacity, Colour |
| Reflection | Gap, Strength, Length, Fade from, Fade to |
| Gloss | Angle (0 to 360), Offset, Light, Dark, Follows motion |
| Glow | Colour, Strength, Width, Height, Offset X, Offset Y |
Colours come from nine swatches: white, black, black at 80% and 60%, green, red, orange, blue and purple.
Drop shadow (with Shadow blur, Shadow spread), Contact shadow (Hover, px, Contact, percent), Floor reflection (Reflection, percent, Reflection length, percent, Reflection gap, px), Glass reflection (gloss) (Gloss angle, Gloss light, percent, Gloss dark, percent) and Glow (Glow, percent). Border and Corner radius are in the Look section.
Blend modes
Blend sets how a layer mixes with what is under it in the scene. It is in the layer's Blend picker (macOS: Fit and Appearance; Windows: Look).
| Mode | What it does |
|---|---|
| Normal | The layer covers what is under it (its opacity still applies) |
| Add | Adds its colours to the picture under it. Brightens; good for glows and light leaks |
| Screen | Lightens: black has no effect, white stays white |
| Multiply | Darkens: white has no effect, black stays black |
| Subtract | Takes the layer's colours away from the picture under it |
| Darken | Keeps the darker of the two for each colour |
| Lighten | Keeps the lighter of the two for each colour |
| Overlay | Multiplies the dark parts and screens the light parts of the picture under it, for more contrast |
| Difference | The difference between the two. Identical pixels go black |
Changing a blend is one undo step, and with several layers selected it applies to all of them.
Enter and Exit
A layer can come in when it goes on air (Enter) and go out when it is hidden or removed while its scene stays on air (Exit). Both are layer settings, so each layer has its own.
| Effect | What it does |
|---|---|
| None | At once. No animation |
| Fade | Fades the layer in or out |
| Slide Left, Slide Right, Slide Up, Slide Down | The direction is the way the layer travels. It enters from the opposite side of the canvas and exits off the side it travels towards |
| Wipe Left, Wipe Right, Wipe Up, Wipe Down | Reveals the layer along that direction, and on exit hides it along it. The picture is cut, not stretched |
| Zoom | Scales the layer about its centre |
| Pop | Zoom with an overshoot: it goes a little past its size and settles. It is Zoom with the Overshoot curve |
| Spin | Turns once, clockwise, into place while it grows from the centre. On exit it turns back and shrinks. Spin is for Enter and Exit only: a transition button does not offer it |
| Alpha Fade | Fades the layer in or out. It is the Alpha Fade entry, so it needs Studio Alpha Fade transition in your plan (Pro and up, see Plans and limits). Without it the entry shows a lock (macOS: "Alpha Fade, needs upgrade") or is greyed out with a note (Windows), and an effect already set keeps running |
Once an effect is set you also choose its length, 0 to 5000 ms (starts at 500 ms), and its curve.
In the layer inspector, Animation section: pick Enter and Exit, then Enter duration and Enter easing (and Exit duration, Exit easing). Easing is Linear, Ease In, Ease Out, Ease In Out, Smooth or Overshoot (Pop uses it). Custom is only a hand-drawn Bezier curve. The section is in the Scene Editor inspector, the layer options popover on the canvas, the scene inspector in the Studio window, and, for a scene layer picked on a timeline clip's lane, on that clip's layer page.
In the layer inspector, Animation section: Enter and Exit pick the effect; Enter length (ms) and Enter curve (and Exit length, Exit curve) appear once one is set. Curve is Linear, Ease in, Ease out, Ease in and out, Smooth or Overshoot (Pop uses it). The same rows are in the Scene Editor, in the mini inspector on Preview, and, for a scene layer picked on a timeline clip's lane, on that clip's layer page.
How they play:
- With the take. When a scene goes on air, its layers' entrances start with the take and run beside the bus transition, so choose lengths that fit. A layer you show or add while its scene is already on air enters when the change reaches air (at once with Edit Live on, on the next take with it off).
- A layer already on air does not enter again. If the scene that was on air already showed the same layer, it does not enter, so Morph moves it and a shared lower third stays put.
- Exit plays when you hide or delete a layer in a scene that stays on air. The layer leaves from where it last stood. A scene that goes off air takes all its layers with the bus transition, with no separate exits. With Edit Live off the hide or delete waits in the draft, Preview shows the layer gone straight away and Program plays the exit on the take.
- Preview always shows the finished picture, without animation.
- Undo treats an Enter or Exit change as one step. Undoing a delete brings the layer back and it enters again.
- A timeline clip's own layer has no Enter or Exit. The setting belongs to the layer of the scene, wherever you edit it.
Enter and Exit can also be set from a control surface, see External Control.
Templates
A template fills the scene from a preset arrangement. Menu entries: Side by Side, Side by Side 65/35, Picture in Picture in each of the four corners, Grid 2 x 2 (four slots), Floating Card and Studio Floor (three slots). Most use two slots. On Windows the names are in sentence case.
The scene first uses the sources it already has (back layer first), then other inputs in order, then other scenes, until the slots are full. Templates are disabled when the show has no other input. Floating Card and Studio Floor are laid out to show off the hero looks. You can undo a template.
Edit Live
A scene is on air when it is on Program, on an overlay, in a running stinger, or nested inside any of those. What you do to a scene on air depends on the Edit Live switch. It is one switch for the whole of Studio, it starts off at every launch, and it works the same on both platforms.
- Edit Live off (the default): Program keeps showing the scene as it is. Your edits go into a draft that waits in Preview and in the Scene Editor, which show the draft. The edits go on air at the next take of the scene, or all at once if you turn Edit Live on. Nothing is refused, so you can build the next look of a scene while the old one is live.
- Edit Live on: every change shows on air as soon as you make it. The The LIVE badge shows (see Work on canvas).
The toggle is Edit Live in the Scene Editor toolbar (an eye while off, a broadcast symbol while on; its help reads "Edit Live is off: edits to a scene on air wait in Preview for the next take"), in the Layer menu and in the canvas menu. With the switch off, the Scene section of the inspector says "On air. Edits wait in Preview for the next take." for a scene on air.
The toggle is Edit Live in the Scene Editor toolbar (help "Edit Live: change a scene while it is on air"), in the canvas menu and in Studio's Settings menu.
Morph transition
Morph is a transition effect, not a layer property. When both the old and the new scene use the same source, Morph moves those shared layers from where they are to where they will be. With nothing shared it fades. It runs on a screen's Take too, with the same pairing of shared layers as on Program (see Screens and mix). A new show has Quick Play and the second transition button set to Morph. See Transitions.
Plans
Scene layers are a plan feature. If your plan does not include it, or you reach the layer cap for one scene, Studio shows the standard plan message instead of adding the layer. See Plans and limits. Blend modes, Enter and Exit are layer edits, so they need the same feature.
Layers
The Layers view shows your Studio inputs as a layer and clip launcher: layers of clip slots over the Base layer, columns that fire across layers, Broadcast and VJ modes, per layer opacity, blend, mute and Stop, and groups. On Mac and on Windows.
Transitions
How Preview and Program work, and every way to take a source live in Studio: Cut, Quick Play, numbered transitions, the T-bar, stingers, overlays and Fade to Black.