Scenes and Looks

Build picture-in-picture, side-by-side and floating-card layouts from your inputs with scenes, the Scene Editor, templates and hero looks.

A scene is an input that is made of other inputs. It holds layers, and each layer shows one other input at a position, size, rotation and crop that you choose. A scene behaves like any other input: put it on Preview, take it to Program, add it to an overlay, or use it as a layer in another scene.

A layer has no kind of its own. It always shows a source input, and everything about the layer (name, position, crop, fit, opacity, looks, visible, locked, audio) belongs to the layer, not to the source. A scene can be a layer of another scene. Studio refuses a scene that would contain itself and tells you so.

Create a scene

  • Add Input > Scene adds an empty scene called "Scene".
  • On any live input, Make a Scene from This (tile menu, or the Preview monitor menu) makes a scene that shows that source full frame.
  • Duplicate Scene in a scene tile's menu copies a scene.
  • Fill a scene in one step with a template.

On macOS a scene with no layers shows an empty card: "Empty scene", a menu Add a source and the hint "or drag an input tile here".

Where you edit a scene

You can edit a scene in place on the Preview monitor, or in its own Scene Editor window, one window per scene.

Open the Scene Editor with any of: double-click the scene tile, Edit Scene... in the tile menu or the Preview menu, the Edit in Scene Editor button in the Preview header, Layer > Edit Scene..., or double-click a layer whose source is a scene.

The window is titled Scene Editor with the scene's name as the subtitle. It opens at 1280 by 780 and has three columns: the Layers list on the left, the canvas in the middle and the layer inspector on the right.

ToolbarWhat it does
ArrangeBring to Front, Bring Forward, Send Backward, Send to Back
AlignTo Canvas (Left, Horizontal Centre, Right, Top, Vertical Centre, Bottom), To Selection (two or more layers), Distribute (three or more: Equal Horizontal Gaps, Equal Horizontal Centres, Equal Vertical Gaps, Equal Vertical Centres)
TemplateFill the scene from a template
Undo / RedoNamed after the last edit, for example "Undo Move"
Corner PinPin the selected layer's four corners. Needs exactly one unlocked layer selected. See Corner pin
SnappingSnap to edges, centres, other layers and safe areas. Hold Control to suspend
Safe AreasSnap to title and action safe areas (needs Snapping)
PreviewPut this scene on Preview
Edit LiveSee Edit Live

On macOS, Corner Pin, Snapping, Safe Areas and Edit Live light amber while on.

Under the Layers list sits a foot bar, one glass capsule of three icon buttons: Add Layer (a menu of every other input, scenes too, or "Add an input first"; tooltip "Add a layer from an input"), Duplicate and Delete, which act on the selected layers. They are the same three keys as in the Screens and Macros lists.

On the Preview monitor, two buttons appear in the header when a scene is on Preview: Layer options (a small popover with the layer inspector) and Edit in Scene Editor.

Work on the canvas

The canvas is 1920 by 1080. Pointer actions are the same idea on both platforms:

ActionmacOSWindows
Select a layerClickClick
Add or remove from selectionShift-click or Command-clickCtrl-click toggles, Shift-click adds
Clear selectionClick empty canvasClick empty canvas
Select severalDrag on empty canvas (box select). Command+A selects allCtrl+A selects all
MoveDrag the layerDrag the layer
ResizeDrag a handle. Layers showing video keep their shapeDrag a handle
Free the aspect ratioHold ShiftHold Shift
Resize from the centreHold OptionHold Ctrl
RotateDrag the round grip above the layer. Shift steps 15 degreesDrag the round handle. Shift steps 15 degrees
CropDouble-click the layer, or Command-drag a handleDouble-click the layer, or Alt-drag an edge or corner handle
Suspend snappingHold ControlHold Space
NudgeArrow keys 1 px, Shift 10 pxArrow keys 1 px, Shift 10 px, with the canvas focused
DeleteDelete or Forward DeleteDelete
Leave crop or clear selectionEscEsc
Copy, paste, duplicateCopy and Paste in the Edit menu, Duplicate Layer (Command+D)Ctrl+C, Ctrl+V, Ctrl+D

Dragging sends changes live, one update per frame, and counts as one undo step when you let go. While snapping, guide lines show: canvas edges and centre (cyan), other layers (pink) and safe areas (yellow) on macOS; magenta guide lines on Windows. On macOS snapping pulls within 6 px.

On macOS, badges sit on the canvas: CROP while in crop mode and LIVE while Edit Live is on. On Windows, the LIVE badge shows above the canvas when the scene is on air with Edit Live on. With Edit Live off, the caption above the canvas reads "On air. Edits wait in Preview for the next take." (see Edit Live). On air means on Program, on an overlay, in the running stinger, or inside any of those scenes.

You can also drag an input tile from the Inputs panel onto the canvas to add it as a layer where you drop it ("Add as a layer").

The layer list

Rows run front layer first. Each has a thumbnail, the name (with the source name under it if you renamed the layer) and three buttons: show or hide (Hide / Show), lock (Lock / Unlock) and audio (Mute ... on Program / Let ... play on Program). Drag a row to reorder. Select several with the usual modifier keys. Double-click a layer whose source is a scene to open that scene. Empty: "No layers", "Add a layer from an input."

Right-click menus

On a layer: Source, Fit (Input Default, Fit, Fill), Opacity (100%, 75%, 50%, 25%), Rotation (Rotate 90° Right, Rotate 90° Left, Rotate 180°, Reset Rotation), Reset Corner Pin (greyed while the layer is not pinned), Crop, Corner Pin (ticked while Corner Pin mode is on; not for a locked layer), Reset Crop, Looks (Border, Shadow, Contact Shadow, Reflection, Gloss, Glow, Look Settings...), Arrange, Align, Hide / Show, Lock / Unlock, Duplicate, Copy, Edit Source Scene, Edit in Scene Editor (on the Preview monitor) and Delete.

On empty canvas: Add Layer, Template, Paste (disabled when nothing is copied), Snapping, Safe Areas, Edit Live, and Edit in Scene Editor on the Preview monitor.

Layer settings

Select one or more layers to change them together. A field that differs across the selection reads Mixed. Sliders update live while you drag and commit on release. On macOS the number beside a slider follows the drag as you move it, and you can click it and type a value instead. Typed numbers apply on Return. On macOS every inspector row ends on the same right edge, the unit of a number (px, %, s, dB, ms) sits inside its field (in a row of several boxes, such as Position or Crop, only the last box shows it), and a long label wraps to two lines instead of being cut short. On macOS every number field also drags: drag left or right to change the value (hold Shift to move ten times as fast, Option for a tenth as fast), or click without dragging to type it; one drag is one undo step. On Windows drag a number's label the same way (Shift for ten times as fast, Alt for a tenth); the box beside it still types, and one drag is one undo step. Windows Settings and timer number boxes do not drag yet.

SectionFields
LayerName, Source, Visible, Locked, Edit Source Scene
TransformOne row each: Position (X, Y) and Size (W, H) in pixels on the 1920 by 1080 canvas, Rotation and Tilt (X, Y) in degrees, Pivot (X, Y) in per cent
Corner PinOne layer selected only. Edit on canvas, then one row each for Top left, Top right, Bot right and Bot left (X, Y, in per cent of the layer's own box), then Reset Corner Pin. See Corner pin
CropHorizontal (Left, Right) and Vertical (Top, Bottom), per cent, then Reset Crop
Fit and AppearanceFit (Input default, Fit, Fill), Opacity, Blend (nine modes, see Blend modes)
LooksCorner radius (0 to 300 px) and the switches below
AnimationEnter and Exit: effect, Enter duration and Enter easing (and the same for exit) once an effect is set. See Enter and Exit
AudioOn Program: Follows the layer or Muted

With nothing selected the inspector shows the Scene section (Name, Layers, and the note "On air. Edits wait in Preview for the next take." while the scene is on air with Edit Live off) and a Template section with Fill from Template.

The small popover on the Preview monitor leaves out Pivot, Corner Pin, Crop and Audio.

Tilt X and Tilt Y (in degrees) turn a layer in 3D, in perspective. Rotation stays the flat turn in the picture. Reset Rotation in the layer's Rotation menu sets all three back to zero. It does not touch a corner pin.

Corner pin

Corner pin drags each of a layer's four corners to wherever you like, so a layer can sit flat on a tilted screen, a wall or a sign. Tilt turns the whole layer in 3D; corner pin moves the corners one by one. Use either, or both.

Corner pin is on the Mac now and comes to Windows later. The Windows Scene Editor has no way to set or reset a pin yet.

To pin a layer, select one unlocked layer and turn on Corner Pin in the Scene Editor toolbar, in the layer's right-click menu, or with Edit on canvas in the inspector. The canvas shows a handle on each corner and a small bar under the picture reads "Drag a corner. Arrows nudge, Tab picks the next." with Reset and Done.

ActionWhat it does
Drag a cornerMoves that corner. The picture follows, and the whole drag is one undo step
Tab, Shift-TabPick the next or previous corner
Arrow keysMove the picked corner 1 px (Shift: 10 px), one undo step each
Esc while draggingPuts the corner back where it was
Esc or Return otherwise, or DoneLeaves Corner Pin mode

The inspector shows the same four corners as numbers, in per cent of the layer's own box (100% is the far edge, and a value past it is fine). A layer with no pin shows the corners of its own box.

Reset Corner Pin takes the pin off, so the picture fills its box again. It is in the layer's right-click menu (under Rotation), in the inspector, and in the bar over the canvas (Reset), and it is one undo step. It greys out while the layer has no pin. Under External Control the same action is Reset Corner Pin.

Hero looks

Looks are finishing touches on a layer. Each look is a switch. Turning one on starts from a tasteful preset (the hero values), and its fields appear below the switch.

LookFields
BorderWidth (0 to 60 px), Colour
ShadowOffset X, Offset Y (-120 to 120), Blur (0 to 150), Spread (-60 to 60), Colour
Contact shadowHover height (0 to 200), Opacity, Colour
ReflectionGap, Strength, Length, Fade from, Fade to
GlossAngle (0 to 360), Offset, Light, Dark, Follows motion
GlowColour, Strength, Width, Height, Offset X, Offset Y

Colours come from nine swatches: white, black, black at 80% and 60%, green, red, orange, blue and purple.

Blend modes

Blend sets how a layer mixes with what is under it in the scene. It is in the layer's Blend picker (macOS: Fit and Appearance; Windows: Look).

ModeWhat it does
NormalThe layer covers what is under it (its opacity still applies)
AddAdds its colours to the picture under it. Brightens; good for glows and light leaks
ScreenLightens: black has no effect, white stays white
MultiplyDarkens: white has no effect, black stays black
SubtractTakes the layer's colours away from the picture under it
DarkenKeeps the darker of the two for each colour
LightenKeeps the lighter of the two for each colour
OverlayMultiplies the dark parts and screens the light parts of the picture under it, for more contrast
DifferenceThe difference between the two. Identical pixels go black

Changing a blend is one undo step, and with several layers selected it applies to all of them.

Enter and Exit

A layer can come in when it goes on air (Enter) and go out when it is hidden or removed while its scene stays on air (Exit). Both are layer settings, so each layer has its own.

EffectWhat it does
NoneAt once. No animation
FadeFades the layer in or out
Slide Left, Slide Right, Slide Up, Slide DownThe direction is the way the layer travels. It enters from the opposite side of the canvas and exits off the side it travels towards
Wipe Left, Wipe Right, Wipe Up, Wipe DownReveals the layer along that direction, and on exit hides it along it. The picture is cut, not stretched
ZoomScales the layer about its centre
PopZoom with an overshoot: it goes a little past its size and settles. It is Zoom with the Overshoot curve
SpinTurns once, clockwise, into place while it grows from the centre. On exit it turns back and shrinks. Spin is for Enter and Exit only: a transition button does not offer it
Alpha FadeFades the layer in or out. It is the Alpha Fade entry, so it needs Studio Alpha Fade transition in your plan (Pro and up, see Plans and limits). Without it the entry shows a lock (macOS: "Alpha Fade, needs upgrade") or is greyed out with a note (Windows), and an effect already set keeps running

Once an effect is set you also choose its length, 0 to 5000 ms (starts at 500 ms), and its curve.

In the layer inspector, Animation section: pick Enter and Exit, then Enter duration and Enter easing (and Exit duration, Exit easing). Easing is Linear, Ease In, Ease Out, Ease In Out, Smooth or Overshoot (Pop uses it). Custom is only a hand-drawn Bezier curve. The section is in the Scene Editor inspector, the layer options popover on the canvas, the scene inspector in the Studio window, and, for a scene layer picked on a timeline clip's lane, on that clip's layer page.

How they play:

  • With the take. When a scene goes on air, its layers' entrances start with the take and run beside the bus transition, so choose lengths that fit. A layer you show or add while its scene is already on air enters when the change reaches air (at once with Edit Live on, on the next take with it off).
  • A layer already on air does not enter again. If the scene that was on air already showed the same layer, it does not enter, so Morph moves it and a shared lower third stays put.
  • Exit plays when you hide or delete a layer in a scene that stays on air. The layer leaves from where it last stood. A scene that goes off air takes all its layers with the bus transition, with no separate exits. With Edit Live off the hide or delete waits in the draft, Preview shows the layer gone straight away and Program plays the exit on the take.
  • Preview always shows the finished picture, without animation.
  • Undo treats an Enter or Exit change as one step. Undoing a delete brings the layer back and it enters again.
  • A timeline clip's own layer has no Enter or Exit. The setting belongs to the layer of the scene, wherever you edit it.

Enter and Exit can also be set from a control surface, see External Control.

Templates

A template fills the scene from a preset arrangement. Menu entries: Side by Side, Side by Side 65/35, Picture in Picture in each of the four corners, Grid 2 x 2 (four slots), Floating Card and Studio Floor (three slots). Most use two slots. On Windows the names are in sentence case.

The scene first uses the sources it already has (back layer first), then other inputs in order, then other scenes, until the slots are full. Templates are disabled when the show has no other input. Floating Card and Studio Floor are laid out to show off the hero looks. You can undo a template.

Edit Live

A scene is on air when it is on Program, on an overlay, in a running stinger, or nested inside any of those. What you do to a scene on air depends on the Edit Live switch. It is one switch for the whole of Studio, it starts off at every launch, and it works the same on both platforms.

  • Edit Live off (the default): Program keeps showing the scene as it is. Your edits go into a draft that waits in Preview and in the Scene Editor, which show the draft. The edits go on air at the next take of the scene, or all at once if you turn Edit Live on. Nothing is refused, so you can build the next look of a scene while the old one is live.
  • Edit Live on: every change shows on air as soon as you make it. The The LIVE badge shows (see Work on canvas).

The toggle is Edit Live in the Scene Editor toolbar (an eye while off, a broadcast symbol while on; its help reads "Edit Live is off: edits to a scene on air wait in Preview for the next take"), in the Layer menu and in the canvas menu. With the switch off, the Scene section of the inspector says "On air. Edits wait in Preview for the next take." for a scene on air.

Morph transition

Morph is a transition effect, not a layer property. When both the old and the new scene use the same source, Morph moves those shared layers from where they are to where they will be. With nothing shared it fades. It runs on a screen's Take too, with the same pairing of shared layers as on Program (see Screens and mix). A new show has Quick Play and the second transition button set to Morph. See Transitions.

Plans

Scene layers are a plan feature. If your plan does not include it, or you reach the layer cap for one scene, Studio shows the standard plan message instead of adding the layer. See Plans and limits. Blend modes, Enter and Exit are layer edits, so they need the same feature.